30 April 2008

Upcoming Comic: The Strange Adventures of HP Lovecraft

Adam Byrne sends us word that upcoming comic The Strange Adventures of HP Lovecraft is expected to hit stores by September this year.

Lovecraft is the comic's protagonist, endeavoring to put things right in a world that's starting to unravel. He may also be dual-wielding a pistol and sword. Here's the skinny:

Howard Phillips Lovecraft is a young writer of penny-a-word pulps in Providence, Rhode Island who suddenly finds himself on the brink of madness. His psychotic father died in an asylum, his catatonic mother is a current patient, and young Howard fears he’s next. When a strangely ominous book goes on display at the Brown University library bizarre murders begin to plague the city and Howard comes to believe he’s somehow responsible.

The art looks neat, the story sounds fun, and the team is oozing with unholy enthusiasm to get it right. The only thing missing is a big, flashing, 'pre-order' button on the front page of their website.

Link.

29 April 2008

No Mountains of Madness Until 2012... At Least

Variety reports that Guillermo Del Toro will be too tied up directing a movie adaptation of some book about midgets and dragons that he won't have time to direct his pet project, Mountains of Madness, or anything else for that matter.

With Del Toro blocking out four years for [The Hobbit], it’s likely that the studios are aiming at starting shooting next year and releasing the films in late 2011 and 2012.
Link.

13 April 2008

11 April 2008

The Comic of Asshurbanipal

Lost Carcosa is in the midst of comicifying one of my favourite Robert E. Howard shorts, The Fire of Asshurbanipal. I read Howard's original story in Tales of the Lovecraft Mythos, but you can also find it free online at Project Gutenberg.

Link.

10 April 2008

Monster Brains

I have a new favourite art site: Monster Brains. I've not yet seen such a wonderful, regularly-updated collection of creature art, paperback covers, etchings and illustrations anywhere online. It's a very special place.

09 April 2008

Armageddon Art

Indie game developer and all-round nice guy, Vic Davis, just sent through some higher quality shots of the Xenopod card art from Armageddon Empires. (I won't rave about the game again, I'll just say that strategy fans should skip the demo, buy the game, study the tutorials, scan the forums, and then -- and only then -- start up a game.)



08 April 2008

That Claw Print on Mars

ESA's Mars Express recently snapped a white 'rock formation' on a dried-up Martian lakebed. Emily Lakdawalla posted an excellent write-up over at the Planetary Society.

One thing you can say is that there's a pretty strong olivine signature in the dark sand of the crater floor surrounding White Rock. Olivine is a very common mineral in the solar system, and its presence generally indicates that you're dealing with an area that hasn't experienced a lot of geologic processing.
By 'olivine', Emily really means cosmic ichor, but she knows our weak minds couldn't handle it.

Link.

07 April 2008

SPAG Does Lovecraft

The latest issue of SPAG features an interview with Peter Nepstad, the man behind the HP Lovecraft Commonplace Book Project:

I've always been especially fond of [Lovecraft's] Dream Quest of Unknown Kadath. Through reading about Lovecraft several years ago, I began to learn about his inspirations, and started reading the authors that inspired his works, chief among them, and especially influential in regards to his dream work, Lord Dunsany.
Better still, this issue also reviews every game in the collection. This sums up my own views on the best game of the lot, Jon Ingold's Dead Cities:
I see two clear paths in this game. You can go down the road of forbidden knowledge and discover the ancient writing's of the Kaman-Thah; or, once mastering the game, you can save Arkwright from himself. But, like some of Lovecraft's finest fiction, you cannot have both.

Link.

06 April 2008

House of Re-Animator Canned

Stuart Gordon's sequel to Re-Animator won't be happening. In an interview with Fangoria, Gordon says the politically-themed House of Re-Animator is just too political:

“We could not find funding for it; I think people are still too afraid of offending the Bush administration.”


Gordon is still moving ahead with his adaptation of Thing on the Doorstep, and anyone lamenting the still-born Re-Animator sequel should try their hand at creating a 3-minute fan flick for the Boomtown Film and Music Festival.

Link.

The Cake of Cthulhu

raingirllori's Cthulhu cake is too good to eat:

Cthulhu himself is all fondant, with two chocolate pearls that I seeped in red dye for eyes.
Link.

04 April 2008

Virtual Lovecraft Museum Update

So I've managed to extract some images from Shadow of the Comet's Lovecraft Museum, something I've been banging on about lately.

I'd been running Shadow of the Comet with VDMS, but it emulates DOS so well that it doesn't let me take screenshots. I reluctantly switched over to DOSBox -- an emulator that seems designed to make things more difficult than they ought be -- and after dicking around for half an hour I managed to get the Lovecraft Museum running in a window, ready and willing to be snapped.

Despite the pain, I encourage anyone with a copy of the CD version to fire it up, trudge through the DOSBox setup, and take a stroll through the museum. Each artifact and painting is accompanied by a small description spoken by the protagonist. Some of the descriptions are cleverly vague with a few subtle hints as to which story they relate to -- it's like a special game in itself for Lovecraft fans.

Here's a sample:



01 April 2008

Dreams and Daydreams

Eighteenth-century artist Caspar David Friedrich has a great portfolio of landscape and architectural art.

Here's what Russian diplomat A.I. Turgenev wrote in his diary about Friedrich's paintings:

As a rule, he expresses in them one thought or feeling, though vaguely. You may meditate over his paintings but not have a clear understanding of them, for they are vague even in his soul. They are dreams or daydreams.
Link (via Right Some Good).

Top 5 Lovecraft Games

Video games, that is, and PC games in particular. Here's a rundown of the top Lovecraft-inspired games and their best moments. Mild spoilers coming up, but they won't ruin the game.

Here we go, in suspense-filled reverse order:

5: Penumbra

Indie developer Frictional Games' two-hit punch consists of Overture and The Black Plague. The episodes are two halves of the Penumbra series, representing around 10 hours gameplay in total, and could be classified as first-person adventure games, with dollops of action. Both are great and horrible in their own way, but they get the scary bits right.

Moment: You're stuck down an abandoned mine in Greenland. You find a mining office with some scattered letters around the place, hinting at spiders or some such. You think you're alone, but you hear someone behind a locked door. You try to find a way in, which eventually takes you under the floor boards. You crouch around, looking for a way into the room above, with no weapons and meager lighting. It's not long before you pass through the cobwebs... and that's when you hear the scratching.


4. Lovecraft Country: Arkham By Night

Skotos has an interesting portfolio of online games. They're all text-based -- or 'prose-roleplaying' --games, kind of like a MUD, but this whacky company has the audacity to charge you for it. It's a good thing the games are worth it, even though the text parser is arse.

Lovecraft Country is one of the games available. It foregoes stats, combat, quests and other nonsense for straight up roleplaying in a perpetual night-time representation of 1930s Miskatonic University. Oh, and the university and its surrounds are enveloped in a mysterious fog that kills people. You'll probably spend hours looking for something to do -- like, say, investigate that strange fog -- but most players seem content to just hang out at the pub. Kind of like a regular university.

Moment: One night, I ended up back in my dorm room with a girl. She said she'd help me study, but when we entered the room, she adopted a coy demeanor and started batting her eyes before reclining lazily on the bed. I was so scared I ran out of the room. I waited a few minutes to compose myself and figured I'd just walk right back in and lie to her. I opened the door and she was still there, on the bed, in full reclination. She asked why I ran out of the room. I said I'd heard something and went to investigate, but she didn't buy it. Instead, she stood up, walked over to me and unzipped my fly. Oh, the horror.


3. Shadow of the Comet

Infogrames' Shadow of the Comet is like a Lovecraft cocktail. It's as pointy and clicky as adventure games get, and the CD version makes it speaky as well. The sequel, Prisoner of Ice, is apparently the lesser game, but I've not played it.

Moment: I'm going to cheat and repeat myself from an earlier post. The CD version also comes with a virtual Lovecraft Museum. There's an immense collection of paintings, statues and other objects found in the Lovecraft canon, all with sweet little descriptions and brilliant pixel art. When I figure out a way to get DOSBox to take screenshots, I'll post them. Problem solved, check it out.


2. Call of Cthulhu: Dark Corners of the Earth

Despite its name, Bethesda's Lovecraft opus is really an action-packed retelling of The Shadow Over Innsmouth. It wasn't nearly as successful as it should have been, which is probably a consequence of it being too first-person shootery for the survival horror crowd, and too survival horrory for the first-person shooter crowd. Nonetheless, it's more than suitable for the Lovecraft crowd, particularly the first half of the game -- no guns, just mystery, suspense, and a creaking creepiness.

Moment: You wake up to an angry mob beating down the door to your hotel room. There's another door leading to an adjoining room, so you rush through the door, close it, and lock it -- but what about the door leading to the hallway? You sprint across the room and slide the bolt, but the mob's still coming. Heart racing, you run through the next adjoining door, and close the door behind you, lock it and do the same to the hallway door. Again, you head through the adjoining door, close it, lock-- shit, the lock's broken. You grab the wardrobe and drag it across the door, but you're taking too long. The hallway door smashes open and there's only one way out: through the window...


1. Anchorhead

It's almost too easy to give the top spot to Mike Gentry's Anchorhead. The tight prose and rich plot comes closer to Lovecraft than anything I've read -- in any medium -- and the logical puzzles and steady pace make this one of the best text-adventures of all time. Gentry is apparently working on a special edition, which can't come too soon.

Moment: It's hard to choose the best moment. Maybe it's something obvious like being trapped down a well while a monstrous thing stomps around above you. Or perhaps something subtler, like the feeling of loneliness and isolation when your husband suddenly becomes despondent and preoccupied with something else. Or maybe the most defining moment is when you're looking through a telescope and see an unimaginable horror flying through space -- and on closer inspection, you discover it's looking DIRECTLY AT YOU.

The Dude Who Collected Lovecraft

A neat short story by Nick Mamatas and Tim Pratt at Chizine:

"You say you're from Red Hook? In Brooklyn."

"That's right."

He mulled that over. "You know Lovecraft wrote a story about that place?"

"Sure. 'The Red Hook Horror,' something like that?" I knew the title wasn't right, but something made me want to mess with this guy a little.

Link.